Fashion games played out in colour cleverness at Peter Pilotto as girls walked a board game catwalk whose primary cutout shapes curled like a Snakes and Ladders around the Old Sorting Office. With playful references to a high-luxe version of Ludo and games like Connect Four, appliqué was tossed like tiddlywinks across graphic silhouettes as Peter Pilotto and Christopher de Vos took childhood nostalgia and turned it into high-crafted, multi-textured fashion.
White wools with fur appliqués and metal embellishment opened, and colourful shiny counters fell like snowflakes on needle punched-through boucles. Winding mazes and chromed cabochon buttons whirled print that looked like a lively game of pinball over ensembles. The collection was joyful, young, yet also delivered sophisticated finish to their ideas in crepe and lace embroideries, bonded velvets and rich jacquards. In a modernisation of sixties shift dresses, silhouettes had fitted waists and flared skirts, with box pleats for added kick, in looks of wearable whimsy. In a collection fondly inspired by a time pre-Tetris and technology, the collection was anything but retro with its high-tech textiles and appliqué techniques. Embroidery bloomed over silk crepe, with ice crystals garnishing looks in futuristic motifs, and bold block coloured coats, in peacock blue and hunter green with zip fronts, were patterned with clashing colour overlocked circuits. With hand-stitched wool embroidery, crepe cady jumpsuits, baby alpaca intarsia knits and exclusive Nicholas Kirkwood-created shoe boots inspired by elements in the dresses, Peter Pilotto created a collection that played a game you were guaranteed to win with style.